Well I made up the name just now, and I'm not surprised if you don't know what I'm talking about.. because I've never heard of these techniques until a couple days ago, which isn't surprising either, because they are state-of-the-art.
Pictures say a 1000 words, so, take a look:

Incredible, huh? This is from one of my 'faves' on Flickr. He does amazing work, a lot of its appeal is in his post-processing skills.
He has a whole set of HDR work.
MoreAmazing, huh? The name of this technique, HDR, is familiar to me from video game graphical technology, and the theory seems to be the same.

The video game innovator,
Valve, debuted this technology a few years ago with Half-Life 2 and blew me away. Since then it's appeared in other games (including my current favorite, Oblivion) and really represents a huge step in realism.
The theory behind HDR is that the human eye can perceive a vastly greater range of luminance values (bright-to-dark) in a given scene than film or a digital camera sensor can capture at once.
For example, with a bright sunset (like this one) if you get the details in the clouds, you'll lose the detail on the backs of the chairs, or the umbrella. And if you get the latter details the sun will be bleached-out white and you'll lose that detail.
HDR allows this range of luminance to be integrated into a single shot, resulting in life-like (or more-than-life-like/surreal) images. According to wikipedia:

Information stored in high dynamic range images usually corresponds to the physical values of luminance or radiance that can be observed in the real world. This is different from traditional digital images, which represent colors that should appear on a monitor or a paper print.
In digital photography, this is accomplished by combining multiple exposures into a single image, for example, this image of the Eiffel Tower was created from the images here:



I've recently "obtained" a copy of Photoshop CS2, which as the ability to 'Merge to HDR'. Some of this guy Daniel's shots were done with Photoshop (my traditional tool), but the most impressive ones seem to be done with something called,
Photomatix. I will check the torrent sites and try to get it asap.
My Next Project
Two weeks ago I went on a little photo trip and shot some nature photography with my new lens.
Now, I will get my feet wet with an HDR experiment.My goal is to produce 2 new works:
- a still-life indoor, set up with a little photobox,
- and a city/urban jungle architectural shot.
Both will use HDR (I'll try both Photomatix and Photoshop) and compare the results. Check back soon!
The Technique
Based on what I've learned so far, I will have to:
Take at least 3 shots of the same scene, using a tripod, and varying the shutter speed to affect a bracketing range of +/- 2 f-stops.
If I had a digital, it could do it itself with Automatic Exposure Bracketing,
"The camera will automatically vary the shutter speed each time the shutter button is pressed, taking several exposures spaced by two f-stops."
But, alas, I'm still stuck in the film age, so I will instead just adjust the shutter speed by hand and take 3-5 shots (I think I can handle that).
Based on my understanding of the concepts, changing the shutter speed up/down two clicks (ie from 1/60th to 1/250th, or from 1/60th to 1/15th) is equivalent to stopping the aperture in either direction.
In early days of photography, available shutter speeds were somewhat ad hoc.[2] Following the adoption of a standardized way of representing aperture so that each major step exactly doubled or halved the amount of light entering the camera (f/2.8, f/4, f/5.6, f/8, f/11, f/16, etc.), a standardized 2:1 scale was adopted for shutter speed so that opening one aperture stop and reducing the shutter speed by one step resulted in the identical exposure. (Shutter Speed wiki)
What to actually do:- Mount your camera on a tripod.
- Set your camera to manual exposure mode. Select an appropriate aperture for your scene (e.g. f/8 or less if you need more depth of field) and the lowest ISO setting.
- Measure the light in the brightest part of your scene (spot metering or in Av mode to point only the highlights) and note the exposure time. Do the same for the darkest shadows of your scene.
- Determine the number and value of exposures necessary. For this, take as a basis the exposure time measured for the highlights. Multiply this number by 4 to find the next exposure with a stop spacing of 2 EV. Multiply by 4 successively for the next exposures till you pass the exposure measured for the shadows. (Note: For most daylight outdoor scenes excluding the sun, 3 exposures spaced by two EVs are often sufficient to properly cover the dynamic range).
- You can make use of Auto-Exposure Bracketing if your camera supports it and if it allows a sufficient exposure increment and number of auto-bracketed frames to cover the dynamic range determined in step 4. Otherwise, you will have to vary the exposure times manually.
So it looks like I'm on the right track, I'll take 3 shots of the same scene:
- one 2 shutter-speed clicks below the proper exposure
- one at the 'correct' exposure
- and one 2 clicks above the proper exposure
...and we'll see what happens :)
Labels: HDR, processing